![]() ![]() ![]() You have the main story then a madness campaign which dials up the difficulty even more after a already tough campaign. There is plenty of content on offer here. ![]() The animation when you finish a level is pretty fun Plenty of Content So if you have issues with stress I would highly advise caution when looking into getting this game. Instead Okunoka goes for the throat right from the first world. It’s a shame there wasn’t a way to bypass the stupidly hard levels or maybe just tone things down a touch to allow people to learn the game at there own pace. I’d have to walk a way for a while to retry it later and then usually succeed. I would often play a few levels then reach a overly frustrating one. The game doesn’t let you progress any further until you’ve finished the level you are on. It’s just a shame more attempts were not made to appeal to the overall platformer crowd especially since this game looks so good graphically. There is a audience for this, as shown by Super Meat Boy, a game this title clearly takes a lot of inspiration from. I don’t have an issue with games deliberately being hard. I hope I’m not being chased by a rocket No Place for Casual This would be a fun title to watch a skilful player master playing it. There will be gamers out there that welcome the challenging controls and will be able to nip around the levels with ease. Sadly the game does not allow you to re map controls, something I think would have helped immensely. Super meat boy forever opencritic pro#You often need to hold ‘x’ to sprint and ‘a’ to jump a combination that didn’t feel comfortable on the joy cons or pro controller. I was constantly on edge attempting to avoid lasers or rockets while also jumping to other platforms and pressing the shoulder buttons to reveal new platforms I could jump to. I felt a lot of the time like I was playing on ice. You spend the game running around jumping from platforms and off walls. Some hazards blend in with the environment making it hard to track when your moving so fast Controlling on Ice The problem I find with this is that it’s not rewarding for the player and it forces them to learn from hazards that they could not predict rather than allowing them to rely on skill. I often call this design the ‘Gotcha.’ Maybe this is what the developers say when you fall victim to this design? At least that’s what I imagine. Sometimes the level would not scroll vertically quickly enough so KA would have to take a leap of faith only to fall victim to another pit of spikes. ![]() Okunoka is a game that really just wants you to die and have you learn from it. Boss fights are predictably very difficult Gotcha This does lead on to one of the games main niggles. The only somewhat downside is because you’re running around so quickly in the game some of the platforms and backgrounds seem to blend together making it sometimes difficult to know exactly where to jump next. The graphics are beautifully detailed from the environments to the hazards. Speaking of Rayman Legends, the art style felt quite reminiscent and that is not a bad thing. There are small moments where you can stop and appreciate the detailed art style Highly Detailed Graphics Fortunately the load times are instant so the appeal to retry is strong until you get to the end of the level and eat a black looking monster and poop out a happy yellow one instead, which reminded me a lot of the Lums in Rayman Legends. It provides no support for the casual gamers. Yes, Okunoka Madness is one of those ridiculously hard platformers. Remember though, a Switch console is rather expensive to replace. So much so that you may end up throwing the controller at your wall or down the stairs. You navigate the platforms with fine precision but despite your efforts you will probably die quite a lot. There is no combat, you simply avoid hazards, jump around and use abilities to activate new platforms all at the right moments. What this translates to is completing level after level of platforming insanity until you reach the goal. You play as KA, a sort of ghost looking jelly monster who’s tasked with saving the world of souls from the evil Os. This is a spikey looking game Prepare to Die This game is very hard so if you’re prone to controller-throwing you have been warned. A game that appears to be the original Okunoka which released on the Switch in 2018 but with some extra ‘Madness’ expansion added to it. Super meat boy forever opencritic code#Review code provided with many thanks to Ignition Publishing Hard Nicheįrustratingly hard games have their place in the gaming universe and prove to be very popular in the speed running community as well as a particular player base. System: Nintendo Switch (Also on PC, Xbox One and PS4)ĭeveloper|Publisher: Caracal Games | Ignition Publishing ![]()
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